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Three Nerds in a Basement We wanted a shot at internet fame, so here we are!

October 31, 2011  

You know what happened this week? We spoiled the shit out of Batman: Arkham City, so if you don't wan to hear any of that conversation then please skip ahead. Also, we srap up the Shadow of the Colossus Game Club with an epic ending discussion!

Starring Anthony Fallucco, Blaven Jaramillo, & Vincent Sanchez

Timeline

00:00:00 - Intro
00:01:41 - SPOILER SECTION - Batman: AC
00:24:20 - Vince's Week
00:30:12 - Anthony's Week
00:38:03 - Blaven's Week
00:52:26 - Letters
01:02:52 - Outro
01:06:47 - Game Club 2.4: Shadow of the Colossus

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October 24, 2011  

Batman, Batman, Batman! It's an epic week dedicated to the Dark Knight himself, so if you're not a fan you should probably skip out now. However, make sure to come back after the credits and listen to the crew progress in the Shadow of the Colossus Game Club as they face colossi 9-12.

Starring Anthony Fallucco, Blaven Jaramillo, & Vincent Sanchez

Timeline

00:00:00 - Intro
00:01:25 - What Blaven's Up To
00:10:31 - What Anthony's Up To
00:19:47 - What Vince's Up To
00:20:57 - Batman: Arkham City
00:44:59 - Batman: Year One
00:49:30 - Batman: Gotham Knight
00:56:55 - Letters
01:11:00 - Outro
01:13:35 - Game Club 2.2: Shadow of the Colossus _______________________________________

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October 21, 2011  

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For those of you that listen to the podcast you know that I have been playing a lot of Dark Souls, a sadistically hard game that sometimes I wonder why I’m even playing it. I expected the game to be difficult, and for me to get frustrated at certain points, but I never expected the game to make me feel fear or tension. Which makes me wonder, what makes a game scary?

When I think of scary/horror games I think of titles like Fatal Frame, Silent Hill, Dead Space, etc. But after a while the shock scares in Dead Space tend to lose their surprise. In Silent Hill once you learn you can just run forever and the skinless monsters can never catch up to you, most of that game turns into fetch quests. And in Fatal Frame there are only so many times you can look a ghost dead in the face feel fear. Don’t get me wrong these series are great for horror and making you jump (Like the first time you meet Pyramid Head behind the bars in Silent Hill 2). But the sense of being in a hopeless situation eventually fades off and makes the game as a whole less scary.

But that type of situation hasn’t happened for me in Dark Souls. I am currently soul level 55 thanks to hours of grinding, I have tons of life, and an upgraded set of armour, but every time I step into a new area a sense of dread comes over me. Like at any moment some hideous creature can pop out and swing at me for half of my life. Somewhere a trap will spring and I’ll be cast into the bottomless depths below. Or on a run back to my last bloodstain I could die from a careless mistake a lose all of 20,000+ souls I’ve collected that day. And while Dark Souls is challenging and I feel that the difficulty adds to the overall tone of the game, something that I don’t think any other game (other than Demons Souls obviously) has pulled off.

What is interesting to me in that situation is that it’s not necessarily the enemies that are the scariest part of this game (some of the monsters look REALLY gross though) but the meta game Dark Souls is playing with your mind. Constantly having me on the edge at all time throughout the game. Running through any hallways you constantly have your shield in front of your face, preparing for the unknown threat at the end of a dark hallway. I can’t really think of any other game even in the horror genre that makes me feel that constant sense of hopelessness for the situation, and fear of every new encounter. A great example of a good scare in Dark Souls is your first encounter with a Mimic (monster disguised as a treasure chest) which the game has never hinted to being in the world before hand. Open up a tempting looking chest and *CHOMP* the chest eats you. While that itself made me jump it also had a lasting effect of not trusting any chest for the rest of the game. I will now constantly swing at every chest before opening it because I’m too afraid to take the risk of the chest being a mimic.

For me personally, the atmosphere of a game can be way more nerve racking and scary than just have monsters pop out from a hidden area. So now I bring this question to your readers, do you find that have hideous creatures to fight scarier than being in a situation where everything seems to be working against you? Or do you have any other ideas of what makes a game scary in your mind?

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October 17, 2011  

We give our impressions on a couple of movies due out this holiday season. Then make sure to stick around after the break and hear our opinions on colossi five through eight in the second installment of our Shadown of the Colossus Game Club!

Starring Anthony Fallucco, Blaven Jaramillo, Tristan Arcas & Vincent Sanchez

Timeline

00:00:00 - Intro
00:01:19 - What Blaven's Up To
00:09:29 - What Anthony's Up To
00:18:49 - What Vince's Up To
00:31:06 - Holiday Movie Preview
00:44:03 - Listener Mail!
00:50:29 - Outro
00:53:55 - Game Club 2.2: Shadow of the Colossus

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October 12, 2011  

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You may know Edmund McMillen; well, maybe not but you might recognize his art from the hit indie game Super Meat Boy. Edmund on his off time from Super Meat Boy worked with Florian Himsl to create a new PC only game called The Binding of Isaac. The game follows a little boy named Isaac trying to escape from his religious nutcase of a mother; who after hearing a voice from God is trying to kill him to test her faith. Isaac escapes to the basement and this is where the nightmarish journey begins.

The game is a cross between rogue-like’s and the original Zelda, which may seem like a strange combination, but works. Using both WSAD and the arrow keys to move and shoot you must guide Isaac through randomly generated dungeons littered with grotesque enemies. The dungeons are shown from an overhead perspective and split up into rooms like the original Zelda dungeons. Power ups can be found by having them drop from enemies or finding them in rooms with a gold door, but they also follow the dark tone of the game and even change Isaacs’s appearance as you collect them. One example is finding a wooden spoon, this gives you a speed boost to your movement but also Isaac obtains scars and bruises all over his body, as if he has been beaten by a wooden spoon. Each floor of the dungeon is ended off by a boss fight which is randomly chosen by the game.

But one must remember that this game is a rogue-like which means once you die it is game over. There is no saving in the dungeons (from what I’ve played) and once you do kick the bucket you start over from the first dungeon, floor one, with all of your power ups taken from you. I never find the game frustrating and I find myself actually wanting to start over to see how the new dungeon is laid out as well as wanting to find new power-ups I’ve never used before.

All that being said The Binding of Isaac is only a $5 purchase from Steam or $6 if you want to buy a digital version of its soundtrack with it. This game is very unique; that combined with a low price point and a lot of replay ability I would highly recommend you pick up The Binding of Isaac if you’re looking for a new game to play.

[Trailer]

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October 10, 2011  

This week we answer the question, "is courage REALLY stronger than steel?" Then, make sure to stick around after the credits and join us in our second Game Club as we play the first four bosses from Shadow of the Colossus.

Starring Anthony Fallucco, Blaven Jaramillo, Tristan Arcas & Vincent Sanchez

Timeline

00:00:00 - Remembering Steve Jobs
00:01:49 - What Anthony's Up To
00:13:08 - What Blaven's Up To
00:21:34 - What Vince's Up To
00:35:45 - Movie Review: Real Steel
00:48:34 - Listener Mail!
00:57:36 - Outro
00:59:40 - Game Club 2.1: Shadow of the Colossus

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October 5, 2011  

Something I never expected to happen in a million years would be the Yakuza spin-off "Of the End" to come to North America, but lo and behold I've been proven wrong once again. Yakuza: Of the End will be brought over to North America as Yakuza: Dead Souls. I thought Of the End being localized would be a long lost dream like hoping the Yakuza samurai spin-off Yakuza: Kenzan coming out here.

According to Joystiq the director Daisuke Sato said that the controls will be tuned to a "Western style" so that could mean more traditional 3rd person shooter controls. Yakuza always has some wacky humor within the side missions but I wonder how a full game of that will pan out. Check out the video below for more info.

http://youtu.be/LBVrdl9DIbM

Source: [Joystiq]

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October 1, 2011  

Tempers flare and friendships are tested in this week's installment of Three Nerds in a Basement. There's also some Battlefield 3 Beta impressions thrown into the mix.

Starring Anthony Fallucco, Blaven Jaramillo & Vincent Sanchez

Timeline

00:00:00 - Intro
00:03:09 - What Blaven's Up To
00:12:49 - What Anthony's Up To
00:19:31 - What Vince's Up To
00:31:52 - Battlefield 3 Beta Impressions
00:46:36 - Listener Mail!
00:52:37 - Game Club Reminder (Shadow of the Colossus)
00:54:41 - Outro
01:01:25 - Revelations

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