Three Nerds in a Basement

Three Nerds in a Basement - Episode 192 - The Expendibles 3

On this week’s TNIAB Podcast we talk the Ependibles 3, Kamen RIder Drive, Gundam Build Fighters TRY, the new Doctor Who and how some states still have a ban on pinball.

In the second half, Blaven watches Attack on Titan, Vince has expensive Macross toys and Anthony revisits Persona 4.

Enjoy the Show!

Starring Anthony Fallucco (@killroycantkill), Blaven Jaramillo (@BlavenBlave) & Vincent Sanchez (@VinceSanchez)

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Three Nerds in a Basement - Episode 192 - The Expendibles 3

On this week’s TNIAB Podcast we talk the Ependibles 3, Kamen RIder Drive, Gundam Build Fighters TRY, the new Doctor Who and how some states still have a ban on pinball.

In the second half, Blaven watches Attack on Titan, Vince has expensive Macross toys and Anthony revisits Persona 4.

Enjoy the Show!

Starring Anthony Fallucco (@killroycantkill), Blaven Jaramillo (@BlavenBlave) & Vincent Sanchez (@VinceSanchez)

_______________________________________

Write into us at: tniab.letters@gmail.com

Subscribe on iTunes: iTunes

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Three Nerds in a Basement - Episode 191 - TMNT 2014

It’s Ninja time on this week’s TNIAB as the team check out the 2014 rendition of the Teenage Mutant Ninja Turtles! Go Ninja Go! We also have a round table wrapup on all the biggest announcements from this year’s Gamescom!

In the second half, Anthony talks about games, Vince talks about games and with Blaven out on assignment, Tj subs in to talk about… games.

Enjoy the Show!

Starring Anthony Fallucco (@killroycantkill), Blaven Jaramillo (@BlavenBlave) & Vincent Sanchez (@VinceSanchez)

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Gamescom - Check Out All These Press Conferences!

Gamescom has become an event to look forward to over the years. Companies have been using it to reveal new IPs (Intellectual Properties) and even hold big press conferences in these events like at E3 or Tokyo Game Show. Its put Gamescom on the map as a great intermediary between those two bigger shows and gives people like me a taste of what is to come later in the year and early next.

Sony, Microsoft and EA all had their press conferences and these are some of the announcements that I am most excited about or just news bombs that shocked me.

Rise of the Tomb Raider XBone Exclusive

What I thought was the biggest news coming out of any of these conference is the fact that Rise of the Tomb Raider is now Xbox One exclusive. While this is most likely going to be a timed exclusive I feel having a big title like Tomb Raider is going to be a big help for Microsoft since they are trailing in sales at the moment.

Other than the fact that it was a sweet business move Tomb Raider was a game I really enjoyed when it came out last year. The whole mix between Uncharted style climbing and exploration and the story of Lara now only finding ancient treasure but fighting with her new life style, seeing her becoming more and more desensitised to violence and becoming more “hardened” as the game progressed was a really fun to experience

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Quantum Break

Straight up I though Alan Wake was a pretty subpar game. Conceptually it was awesome switching between the real world and his story book world coming to life but any time I had to actually play Alan Wake I didn’t enjoy it. That being said I know that Remedy can do something sweet and I think they’re going to pull it off with Quantum Break.

At the Microsoft press conference they showed off actual gameplay where the main character can actually control time. He’s able to stop time for brief periods and run out of enemy sight but the one thing that interested me was stopping time on specific objects. Or even stop time around an enemy and pump a whole clip towards the time stopped area, then when time starts again all the bullets hit at once. It was a really cool thing to see on screen and looked very fun to play. Though the one thing that confused me was the ability to use your time powers while time is already stopped, like, how to do do that?!

Rime

Rime is on my list purely because of how beautiful it looks. I’m always a sucker for bright and vibrant colours. It reminds me a little bit of Windwaker mixed with Ico. Let us hope it’s more of the former rather than the later because I thought Ico was a terrible game.

BloodBorne

I don’t think I’ve ever met a person who actively dislikes Dark/Demon’s Souls. From Software has really cornered the market on dark, gritty fantasy games that would rather kick you in the balls then actually let you progress through the game. Bloodborne doesn’t seem to be any different, with its perpetual nighttime locals and just gross looking monsters.

From the Gamescom trailer the game seems faster paced than Dark Souls which sounds like a lot of fun, but I’m still waiting for some actual gameplay footage of a dude dying. I still got to give From Software some props though, I don’t know how after 3 games they are still making new and equally as terrifying enemy designs.

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Well that’s it for the press conference side of Gamescom. EA didn’t really blow me away with anything even though they had some sweet couch explosion tech in their Battlefield Hardline demo. Depending on how much news comes out of the later days I might do another one of these but otherwise I hope you enjoyed reading it.

Did you guys have any favourites from the pressers that I didn’t get? Did you think EA had anything of value? Do you think I’m a mad man for thinking Ico is a bad game? Leave some info in the comments below.

Three Nerds in a Basement - Episode 190

On this week's episode of Three Nerds in a Basement, there`s actually three nerds in a basement! And instead of talking about anything important, they just blather on about meaningless things.

Enjoy the Show!

Starring Anthony Fallucco (@killroycantkill), Blaven Jaramillo (@BlavenBlave) & Vincent Sanchez (@VinceSanchez)

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Three Nerds in a Basement - Episode 189 - Guardians of the Galaxy

The most anticipated summer movie of the year is finally here and so we sit down and give our review of The Guardians of the Galaxy. Is it this generations Star Wars? Or did Marvel’s huge gamble completely fail?

We also talk about the potato salad kickstarter, EA Access, Deus Ex: Human Revolution, Soul Sacrifice, The Fault In Our Stars and then finish off by revealing what hobbies we all wish we could’ve done as children.

Enjoy the Show!

Starring Anthony Fallucco (@killroycantkill), Blaven Jaramillo (@BlavenBlave) & Vincent Sanchez (@VinceSanchez)

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Subscribe on iTunes: iTunes

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Three Nerds in a Basement - Episode 188 - Dawn of the Planet of the Apes

On this week’s TNIAB Podcast, we check out the Dawn of the Planet of the Apes movie. Then Vince highlights all the big announcements from both SDCC 2014 and WonderFest 2014, while gives his thoughts on huge stack of manga which include both Monster and Gundam: The Origin. Finally, with Blaven still out preparing for the Portland MTG, Tj fills in for the third chair action.

Enjoy the Show!

Starring Anthony Fallucco (@killroycantkill), Blaven Jaramillo (@BlavenBlave) & Vincent Sanchez (@VinceSanchez)

_______________________________________

Write into us at: tniab.letters@gmail.com

Subscribe on iTunes: iTunes

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Three Nerds in a Basement - Episode 187 - Destiny Beta Impressions

It’s a two man show on this week’s TNIAB Podcast, with Anthony and Vince give their impressions on the Destiny Beta. Oreos, Marvel Comics and bears also manage to make their way into the conversation. Remember to wish Blaven the best of luck as he’s off preparing for the 2014 Portland MTG Pro Tour.
Enjoy the Show!

Starring Anthony Fallucco (@killroycantkill), Blaven Jaramillo (@BlavenBlave) & Vincent Sanchez (@VinceSanchez)

_______________________________________

Write into us at: tniab.letters@gmail.com

Subscribe on iTunes: iTunes

Follow Us On: Facebook | Twitter

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Three Nerds in a Basement - Episode 186

Hello and welcome to the latest episode of Three Nerds in a basement. This week we are short a man and experience some major technical difficulties! So expect a much much shorter show than usual but we still manage to talk about Smash Bros, Tekken, EVO 2014, Magic the Gathering M15 core set and we even read a letter on the air!

Starring Anthony Fallucco (@killroycantkill), Blaven Jaramillo (@BlavenBlave) & Vincent Sanchez (@VinceSanchez)

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Write into us at: tniab.letters@gmail.com

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Review - The Wolf Among Us

ReviewBanner-WolfAmongUs.jpg

This is a review for The Wolf Among Us as a whole. The review was done on the PC using the keyboard and mouse for the controls. You can get more videogame news and thoughts from Anthony by following him on Twitter @Killroycantkill.

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Telltale has been the leading developer in the resurgence of older PC style adventure games and using episodic content to space out their releases. The last big success, The Walking Dead is loved by critics and players the world over. Now the company has decided to take a break from zombies and focus on the comic book Fables. A more adult sometimes twisted take on fairy tales you know and love.

In the world of Fables all of the fairy tale characters and creatures have been driven out of their world and forced to live in the human one. In this canonical prequel you take on the role of Bigby Wolf, or The Big Bad Wolf as you might know him better. He is the lead Detective in Fabletown, a little area in New York City that the Fables have made their own. Bigby is trying to turn away from his previous evil ways of blowing down houses and eating grandmothers to help the people. But things turn into high gear when the head of a known Fable appears on the doorstep of the apartment.

The story is dark to say the least, and just like the source material the game is able to strike this balance between grittiness and fantasy which allows for moments of seriousness, especially since something you’ll be talking with a frog in human clothing who is standing upright. Bigby works with Snow White, Bluebeard, Nerissa (Former Little Mermaid) and many other characters to find out who is behind the murder of Faith, a Fable girl who is working in an underground Fable prostitution ring to make ends meet.

Just like The Walking Dead, The Wolf Among Us lets the player “choose” how the story will unfold. During certain times in character interaction you will have four options to choose from and depending on the choice certain characters may change the way they see you, in turn being more or less helpful in future episodes. But just like in The Walking Dead, after conversing with friends about their experiences you quickly start to realize the game is more on rails than it lets you believe. The choices are more curves in the path rather than major detours. Every chapter will eventually lead you to the same end point, but the choice of being the monster others expect Bigby Wolf to be or not depends on the player. Noticing that these choices do not affect the overall story as advertising may lead you to believe was a bigger disappointment the more I thought about it in The Walking Dead. Though in The Wolf Among Us this gripe seems to matter much less because from the outset the game is very much about trying to tell a linear murder mystery and doesn’t lead the player believe otherwise.

The choices affect Bigby Wolf more than they affect the story. You eventually notice they are all about how you want the town to see Bigby and how they will react to you when eventually trying to get information out of them. I personally took the more pacifist route but there are plenty, PLENTY of options for Bigby to be the villain all the other Fabletown citizens expect him to be.

In-between dialog choices and cutscenes you are given the freedom of walking around areas, finding clues and putting together what might have happened at whatever crime scene or location you are in. Navigation using the keyboard makes for a somewhat clunky experience, and combined with fixed camera perspectives it can be annoying to move around in the environment, especially when moving from one perspective to the other. In these detective portions, finding the right clues and putting them together with what characters have to say is not very hard, but it makes you feel like a part of the world, rather than someone watching it through a computer monitor watching things unfold. Also these clues function as a secondary type of choice that differs from the normal dialog choices. Not finding a certain clue, or not confronting a character on certain contradictions will make other situations more difficult in the future, but the game always allows you to make up for your mistakes if you are good enough of a wordsmith.

It’s a shame that The Wolf Among Us doesn’t change the fact that decisions in Telltale games aren’t as major as they make them out to be. But the use of the Fables franchise is amazing and it lends itself amazingly well to an adventure game. Truly this is the best adventure game from them to date. Yes, even topping The Walking Dead.

4/5